NieR Reincarnation Twitter Celebrates Launch With Daily Gorgeous Art

The social media artwork countdown started on February 3rd and will continue until the game’s launch on the 18th.

To countdown the release of upcoming mobile title NieR Reincarnation on February 18th, the official Twitter account has been posting some truly gorgeous artwork each day. Starting from February 3rd and continuing on, each day bringing a new beautiful piece rewarding fans for their ongoing support:

As a bonus for Japanese fans, each tweet is also a RT campaign where ten fans will get to win that particular illustration in a canvas. This will most likely stay a Japan only event, however. Much apologies to fans in both North America and Europe. That said, it’s still a treat to be able to enjoy the daily art posting.

The NieR Reincarnation Nico Nico Douga stream on February 2nd included a scenario team discussion, featuring Yoko Taro explaining their work process. We also found out that part of the NieR Reincarnation scenario team are Yoko Taro fans themselves. Takashi Ohara mentioned he’s a huge fan of Yoko Taro’s games himself. He highly respects the creator and director and how he genuinely thinks about reaching the players when writing his stories. Now, Ohara wants to write something that will definitely satisfy other Yoko Taro fans.

The same stream also revealed that Yoko Taro never spent money on a gatcha game before. However, he jokes that this title might be the first one to get him to pay for gatcha rolls for the first time.

Officially stylized NieR Re[in]carnation, this title is a new turn-based JRPG of the NieR series, launching February 18th in Japan on iOS, Android, and Amazon Appstore. Reincarnation is the first mobile game of the franchise as well. The game is globally separated between the Cage exploration parts, and the Weapon Story part. In the Cage exploration parts, players explore 3D environments with the protagonist, accompanied by ghost-like character Mama. Battles are turn-based, and are mainly automatic. With Skill gauges filling over time. The player decides when to trigger said Skills. The Weapon Story parts instead use 2D scrolling.

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