Overwatch has received an all-new Experimental update today which makes a plethora of changes to some of the heroes in the game.
The update predominantly focuses on hitscan heroes. For those who are unaware, hitscan heroes are the ones which have abilities/weapons which deal damage instantly. The hitscan damage now scales to 30% instead of 50% at the maximum falloff range. In simpler terms, these characters will be less effective at long range.
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Here are the complete patch notes of the update.
Overwatch Experimental Patch Notes (Today, June 24)
EXPERIMENTAL HERO UPDATES
- Hitscan damage now scales to 30% at maximum falloff range, down from 50% for the following heroes:
- Soldier: 76
- Wrecking Ball
This change may be difficult to notice immediately as it scales damage over a range slightly more than before, but it will lower the impact of hitscan damage outside of their intended optimal ranges.
We’re making Bastion’s Configuration: Recon weapon more reliable to help strengthen his run-and-gun gameplay when moving between spots he wants to post up with Configuration: Sentry.
- Weapon spread reduced from 1.5 to 1.2
No longer building ultimate charge in the window of time between using Self Destruct and when it detonates is targeted at Echo’s Duplicate ability when copying D.Va. Echo’s accelerated ultimate charge enabled her to have Call Mech available before the Self Destruct explosion went off, making it very difficult for enemies to find a safe place to hide.
- Damage area reduced from 3 to 2.5 meters
- No longer builds ultimate charge while using Self Destruct until after her mech detonates
This will make Tactical Visor effective for more than just the aim assist, which slightly loses some value as player aim improves.
Heavy Pulse Rifle
- Damage falloff is disabled while Tactical Visor is active
We’re adjusting Widowmaker’s optimal range to be slightly further out to account for some map locations where counter-sniping was common but just barely outside of the effective range with the damage falloff. For Widowmaker, the sniping damage falloff is mainly in place to restrict the lethality of mid-air grapple shots at the extreme distances possible on some maps.
- Damage falloff range increased from 60-85 to 70-100 meters
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