Mobile games have made great strides in the last few years, and many popular PC and console franchises have released versions that maintain most of the experience on a small screen. In addition, mobile games are becoming mainstream as the amount of money spent on smartphone and tablet games is increasing year by year compared to traditional platforms. But will it completely replace the game console in the long run?
Naoki Yoshida, producer of Final Fantasy 16, is confident that 5G is enough to empower mobile games and “warn the long-term end” of game consoles. Financial TimesHe’s much more attractive to stream games over a surprisingly fast 5G connection on a ubiquitous phone, unlike console games that rely on local hardware, which tends to sit and take a long time to boot. It makes a compelling claim.
Mr. Yoshida was able to accurately predict industry trends over a long enough period. GameDaily.bizGamers don’t hate playing on mobile phones (and tablets, but most are mobile phones), so the move to streaming games can become more common.
Not sure with today’s gaming services that allow you to stream AAA games on mobile. Google Stadia is still alive, but the library is limited. Microsoft’s Xbox Cloud Gaming (formerly xCloud) is still struggling to get on iOS. Nvidia GeForce Now and Amazon Luna are still quietly increasing availability and adding games, but neither is making waves.
Nevertheless, streaming services are live and their appeal is real enough. There are some major obstacles that mobile games must overcome in order for mobile games to replace the console with the dominant platform.
Controller on mobile: standardized or adapted
The biggest difference between consoles and mobile games is the controller. Playing on the Xbox Series X or PS5 is much more accurate with the controllers on either system than playing with touch controls. There is no doubt about it.
Both iOS and Android support PS4 and Xbox One controllers, and a recent iOS 14.5 update officially added PS5 and Xbox Series X gamepad connectivity (Android is officially compatible with the latest generation controllers). There is no, but Link them wirelessly With some success).
Even with gamepads, all games require proper mapping of input to buttons and joysticks on each controller (which is not common) and players need to hang out on the gamepad on the go. (This is annoying and not very portable). Connect the phone to the controller (if needed). The use of console controllers is a logistical headache. And even a Nintendo Switch-style controller built to clip to your smartphone Razor Kishi Android or spine For iOS, it’s not very good because it’s not physically compatible with all phones and only works with some games.
While Apple and Google may work closely with peripheral manufacturers to develop real-life plug-and-play capabilities in future gamepads, mobile games simply abandon their physical controllers and become fully touch-controlled. The solution is more likely to be invested in.
This is essentially what the biggest studios do with mobile games. Riot Games’ Wild Rift team is building compatibility with the controller, but with a focus on tight ability controls and hero balance, with a focus on players using touch input. It’s very difficult to build a play with different hardware and controller settings.
Of course, Wild Rift is a mobile version of the desktop PC game, carefully tuned for play on smartphone displays with touch controls. As Yoshida predicts, for mobile to replace console games, studios need to prioritize mobile versions of larger games.
Large studios and publishers need to release larger games for mobile
Obviously, mobile games are already making a lot of money from a combination of casual games and mobile build versions of existing games. For example, PUBG Mobile is ranked near the most profitable games in the world. And regularly smartphones are the top. According to the sensor tower of the analyst group, Mobile Battle Arena (MOBA) Champion Eiya (known as Arena of Valor):
@ TencentGlobal’s #HonorofKings was the world’s most profitable mobile game in April 2021 with player spending of $ 258.8 million, up 38.4% from April 2020. @PUBGMOBILE, #GenshinImpact, @CandyCrushSaga also made it to the top 10: .co / ydI21vJ0py #mobilegames #mobilegaming pic.twitter.com/3yXl5lVUJtMay 10, 2021
But, as Yoshida expects, to really replace the console, mobile games need to feature more gaming experience than players expect from the console. Of course, some of these can be streamed over the 5G networks of the game streaming services mentioned above, but they still have the problem of using the controller on their mobile phones.
PUBG and Call of Duty versions with mobile controls have been successful for years, with 2021 large consoles and several other adaptations of the PC franchise in beta or full release for mobile phones. Was hit. Wild lift, MTG Arena, Diablo Immortal, And Divinity: Original Shin 2There is also a mobile version of the shooter Apex Legends And Valorant On the way.
They can’t be ignored, but players naturally want more AAA studio games.Sony already Confirmed Square Enix plans to release a version of its popular mobile game by the end of 2021. Final Fantasy VII-themed mobile game The “biggest hit” version of the 2021 battle royale and the upcoming 2022 FINAL FANTASY VII Evercrisis classic game.
The second mobile game we’re introducing today is @FinalFantasy VII Ever Crisis. This is a chapter-structured single-player game that covers the entire FFVII timeline, including events from the original game and events from the FFVII compilation title. pic.twitter.com/jFJVslYks0February 25, 2021
It’s unclear how these mobile games will be compared to the console games they are based on, and how important it is to the player. If it gets close enough, is the novelty of playing on a smartphone enough to convince players to spend time on their smartphone instead of playing on the console?
In other words, one of the biggest unknowns is in terms of graphics, lighting, and playtime for players to fully enjoy and eventually choose mobile games over console games. How robust mobile games need to be. Mobile games already generate more revenue than console and PC games, but there is a turning point that players may prefer to spend time on the former, given their options. It is unclear which combination of new features will lead the mobile gaming era as the dominant platform.
5G needs to work to dominate streaming
5G has already achieved incredible speeds … but not incredible coverage. Carriers are expanding their network reach, but not powerful enough to have a significant impact on game streaming with players. It’s not just the areas that need more coverage, but the reliable, fast, and consistent speeds that networks need to provide for mobile gamers to adopt streaming games.
This is probably a chicken or the egg requirement. Players may not understand the value of streaming games, that is, the value of playing AAA-quality games on their mobile phones, until 5G speeds are achievable and consistent in their area. Why sign up for a game streaming service when you can’t play seamlessly?
Most flagship mobile phones were launched in 2021 with 5G connectivity, and tablets, including the new iPad Pro 2021, are beginning to include the ability to link to 5G networks. With the spread of 5G, players will at least try streaming services.
Do mobile games need streaming to replace consoles? Probably not, but the dream of playing console-level games on relatively low-spec phones and tablets has become a mobile-centric game. It may accelerate the transition. And perhaps it’s not an exact reproduction of a console game, but a similar experience on the go that’s enough to keep the balance in favor of mobile.
After all, Mr. Yoshida’s predictions have some weight, everyone has a mobile phone in their pocket, and advances in graphics and multiplayer capabilities will ultimately bring the novelty of mobile games to the console. It is wise to expect it to replace the play of. But until these hurdles are overcome, our high-performance local hardware and precision controller gameplay can dominate with touch controls and a small screen.
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