Hood: Outlaws & Legends will have NVIDIA DLSS support post-launch

Hood: Outlaws & Legends is coming to the PC and next-gen consoles on May 7, with the developers confirming it will have a post-launch patch that will include support for NVIDIA’s kick ass DLSS technology.

In a recent interview with Wccftech, developer Sumo Newcastle said that the DLSS plugin that was recently pushed into Unreal Engine was a “little bit too late for us to integrate into the game, but it is something we’ll be looking to add post-launch“.

However, ray tracing is in the game and it is used to “beautiful effect in our Marshland map which has large volumes of water and a vibrant golden sunset for those picture postcard moments“. As for the Microsoft Xbox Series X and Xbox Series S consoles, as well as the Sony PlayStation 5 — Hood: Outlaws & Legends will have ray tracing and “solid 60FPS” says the developer, while the final resolutions will be confirmed (after optimization) and “communicated before launch”.

The full quote regarding DLSS by Sumo Newcastle: “The DLSS plugin for Unreal arrived a little bit too late for us to integrate into the game, but it is something we’ll be looking to add post-launch. Raytracing is being used, and to beautiful effect in our Marshland map which has large volumes of water and a vibrant golden sunset for those picture postcard moments“.

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